World of Darkness Errata

[World of Darkness Rulebook, pg 165-166: The “stake through the heart rules” have changed. These rules begin on page 165, but all of your changes are on page 166. Replace the first full paragraph on page 166 (just above “Armor”) with the following:]

To stake an opponent, an attacker must target the heart. Wielded in hand, a stake calls for a Strength + Weaponry roll. Fired from some kind of projection device or thrown, a stake demands a Dexterity + Firearms or Athletics roll. The damage your character inflicts is lethal but must also be sufficiently high to pierce muscle, bone and organ. All totaled, efforts to stake a resisting target are at a –3 dice penalty; an exceptional success must be scored to strike all the way to the heart. If an ordinary success is achieved, damage is done, but not enough in the proper spot to have any special effect on a monstrous target.

[World of Darkness Rulebook pg 169: The old staking rules are referenced in the footnotes to the table on this page. Replace the “**” entry with the following:]
** Crossbows require three turns to reload. A character may use a crossbow to attempt to stake a creature with a targeted shot (–3 penalty; an exceptional success is required to successfully stake a target).

[World of Darkness Rulebook pg 170: In the Melee Weapons Chart’s “Stake” entry, remove the asterisks from the “Type” column, and insert the following in the “Special” field for the Stake:]
Stake through the heart*** (p. 165)

[World of Darkness Rulebook pg 170: One more time — the Melee Weapons Chart contains a staking footnote that needs to be changed. Replace what’s there with this:]
*** The attacker must target the heart (–3 penalty) and achieve an exceptional success on the attack.

Vampire the Requiem Errata

[V:tR pg 65-66: The complete text of the following entries needs to be relocated under the “Rituals and Observances” text that’s there now:
<b>The Coils of the Dragon
<b>Finding the Wyrm’s Nests
<b>Following the Dragon’s Tail
<b> Honoring the Mentor

[V:tR pg 103: Replace the first paragraph following the Status example (near the top of the right column) with the following paragraph (“Dread Gaze” has been replaced with “Mesmerize” in this paragraph):]
Status does not add to dice pools predicated on supernatural powers. For example, a Prince’s City Status is not added to a dice pool for use of his Mesmerize power.

[V:tR pg 106: Clarifying a sentence for the sake of Masquerade players making assumptions about the new game. In the paragraph marked “Appearance,” make the following change to the sentence beginning “Due to…” Appear becomes seem.]
Due to their clan weakness, they must always be wary of just how bestial they seem to others, and some especially old (or angry) Gangrel learn some amount of Obfuscate to avoid potentially disastrous situations.

[ V:tR pg 120: Replace the second sentence of the first paragraph at the top of the right column with the following (the phrase “+ Blood Potency” is added)]
Intelligence + Empathy + Auspex is rolled versus the subject’s Composure + Blood Potency in a contested action.

[V:tR pg. 128: Remove the last sentence of the “Possession” entry, just above “Majesty,” which reads:]
IF this power is turned on a vampire with whom the user has a blood tie (see p. 162), a +2 bonus applies.

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