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Knives & Daggers
Type |
Damage |
Size |
Durability |
Cost |
Notes |
|
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| Bayonet |
2L |
1/S |
3 |
1 |
If mounted on a Size 3 rifle, dmg is 2L. If mounted on a bullpup (Size 2) rifle or detached and used as a combat knife, a bayonet is Damage 1(L). |
|
|
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| Bowie Knife |
2L |
1/J |
4 |
1 |
+1 to some Crafts rolls. |
|
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| Combat Knife |
1L |
1/S |
3 |
1 |
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| Katar Punch Dagger |
2L |
1/S |
3 |
2 |
Str + Brawl attack rolls. |
|
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| Keris (Kris) |
2L |
2/J |
3 |
2 |
-1 without a specialty in Keris. |
|
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| Main Gauche |
1L |
3/S |
3 |
1 |
+1 defense with another weapon. |
|
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| Pocket Knife |
-1L |
1/P |
2 |
1 |
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| Rondel Dagger |
1L |
1/S |
3 |
2 |
Armor Piercing 1. +2 on surprise attacks. |
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| Machete |
2L |
2/J |
3 |
1 |
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| Trench Knife |
1L/B |
1/S |
3 |
1 |
Doubles as brass knuckles. |
|
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| Switchblade |
0/L |
1/P |
3 |
1 |
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Swords
Type |
|
|
|
Cost |
Notes |
| Bastard Sword † |
3/4L |
3/N |
3 |
2 |
1-handed does 3L, 2-handed does 4L. |
|
| Curved Sword |
3L |
2/L |
3 |
2 |
+1 attack bonus if attacking from position of height. |
|
| Fencing Sword |
1L |
2/L |
3 |
1 |
Armor Piercing 1. |
|
| Fish-spine Sword |
1/3L |
2/3L |
1/3 |
3 |
9-again. Fish bone version is 1L, 1D. Metal version is 3L, 3D. |
|
| Gladius |
2L |
2/S |
3 |
2 |
|
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| Great Sword † |
4L |
3/N |
3 |
3 |
|
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| Katana |
3L |
2/L |
4 |
3 |
|
|
| Long Sword |
3L |
2/L |
3 |
2 |
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| Machete |
2L |
2/J |
3 |
1 |
Never suffers from improvised weapon penalty. |
|
| Rapier |
2L |
2/L |
3 |
2 |
Armor Piercing 1. |
|
| Sword Cane |
2L/B |
2/L |
3 |
2 |
Bashing damage when sheathed. |
|
| Wakizashi |
2L |
2/S |
4 |
3 |
|
|
| Zweihander † |
4L |
4/N |
3 |
3 |
9-again. Six feet long and 14lbs. |
|
| † This weapons requires two hands. If used one handed the strength requirement increases by 1. |
Blunt Weapons
Type |
|
|
|
Cost |
Notes |
|
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| Escrima Sticks |
1B |
2/S |
2 |
1 |
Rattan: D: 1 and -1B, Wood: D: 1 and 0B, Metal/Plastic D: 2 and 1 |
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| Flail |
3B/L |
3/N |
3 |
2 |
|
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| Mace |
3B |
2/L |
3 |
2 |
|
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| Maul † |
4B |
3N/ |
3 |
2 |
+1 attack against individuals at a higher vantage point. |
|
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| Morning Star |
3L |
3/N |
3 |
2 |
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| Sap |
1B |
1/P |
2 |
1 |
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| Shakuhachi Flute |
0B |
2/S |
2 |
1 |
Functional as a flute (gives +1 to the expression roll) and as a weapon - with no improvised weapon penalty. |
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| Telescopic Baton |
3B |
2/J |
3 |
1 |
When retracted, size is S, when extended, size is J. Extending is a reflexive action. |
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| Tonfa (Nightstick) |
2B |
2/J |
2 |
1 |
In close combat allows +1 defense (even against firearms close range). |
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| Wooden Club |
2B |
2/J |
1 |
n/a |
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| † This weapons requires two hands. If used one handed the strength requirement increases by 1. |
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Chain Weapons
Type |
|
|
|
Cost |
Notes |
|
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| Chain (Basic) |
1B |
1/S |
3 |
n/a |
|
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| Kusari Gama |
2B/L |
3/N |
2 |
2 |
-2 without fighting style: Chain Weapons |
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| Kyoketsu Shogi |
1B/L |
3/N |
2 |
2 |
-2 without fighting style: Chain Weapons |
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| Manriki Gusari |
2B |
2/L |
3 |
1 |
-2 without fighting style: Chain Weapons |
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| Nunchaku |
1B |
1/S |
3 |
1 |
-1 Damage without Dexterity 3 |
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| Poi |
0B |
1/S |
3 |
n/a |
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Polearms
Type |
|
|
|
Cost |
Notes |
|
| Halberd † |
4L |
4/N |
3 |
3 |
Trip attack |
|
|
| Naginata † |
3L |
4/N |
2 |
3 |
-1 minimum strength |
|
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| Quarterstaff † |
2B |
4/N |
1 |
1 |
|
|
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| Spear † |
3L |
4/N |
2 |
1 |
|
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| Trident † |
4L |
4/N |
3 |
2 |
|
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|
| All polearms grant the bearer +1 defense. |
|
| † This weapons requires two hands. If used one handed the strength requirement increases by 1. |
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Axes and Hammers
Type |
|
|
|
Cost |
Notes |
|
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| Battle-Ax |
3L |
3/N |
3 |
2 |
|
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|
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| Crash Ax |
2L |
2/L |
4 |
1 |
|
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| Fire Ax † |
3L |
3/N |
2 |
1 |
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| Hatchet |
1L |
1/S |
2 |
1 |
|
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| Ice Ax |
2L |
2/J |
1 |
1 |
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| War Ax † |
5L |
4/N |
3 |
3 |
9 again |
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| War Hammer † |
5B/4L |
4/N |
3 |
2 |
Armor Piercing 1. Full turn to recover after swing. |
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† This weapons requires two hands. If used one handed the strength requirement increases by 1. |
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Miscellaneous
Type |
|
|
|
Cost |
Notes |
|
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| Bagh-Nakh |
1L |
1/P |
3 |
1 |
Strength + Brawl attack rolls. |
|
|
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| Brass Knuckles |
1L |
1/P |
3 |
1 |
Strength + Brawl attack rolls. |
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| Catch Pole † |
0B |
3/N |
2 |
1 |
Catches Opponents. |
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| Fakir's Horns |
-1L |
3N |
3 |
1 |
+1 Defense,+2 with Weaponry Dodge. |
|
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| Iron Fan |
0B |
1/S |
3 |
2 |
+1 Defense with Weaponry Dodge. |
|
|
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| Jittei |
3B |
2/J |
3 |
1 |
+1 Defense. |
|
|
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| Ring Blade |
-1L |
1/P |
3 |
1 |
Strength+Brawl |
|
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|
|
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| Strangle Wire |
2L |
1/P |
2 |
N/A |
Grappling Aid. |
|
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|
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| Sjambok |
1B |
2/J |
2 |
1 |
Painful. |
|
|
|
| Stun Gun |
n/a |
1/P |
3 |
1 |
Special rules, see Armory p. 36. |
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|
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| Whip |
1B |
2/J |
1 |
1 |
|
|
|
|
| Wooden Stake |
1L |
1/S |
1 |
n/a |
|
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|
|
| † This weapons requires two hands. If used one handed the strength requirement increases by 1. |
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